![Tu Nguyen](/img/default-banner.jpg)
- Видео 36
- Просмотров 22 599
Tu Nguyen
Добавлен 21 ноя 2009
Видео
DMS5 VFX 02 Fusion Projection Mapping
Просмотров 1674 месяца назад
DMS5 VFX workflow -Syntheyes -Blender -Fusion
DMS5 VFX 03 Blender 3D Setup
Просмотров 1214 месяца назад
DMS5 VFX workflow -Syntheyes -Blender -Fusion
DMS5 VFX 04 3D Render Fusion basic setup
Просмотров 1034 месяца назад
DMS5 VFX workflow -Syntheyes -Blender -Fusion
DMM (Digital Music Maker) Generative Music App
Просмотров 13111 месяцев назад
This app generates 10 midi melodies/arpeggios/chords based on chord definitions and algorithmically arranges your song. No music theory is required. Learning curve is about 20 minutes to use. Must know what DAW, Midi Channels and VSTs are. Uses Free LoopMidi to send midi signals to DAW. Here I've mainly used Native Instruments. Works well with Omnisphere, Cube, and any VST Synths and Samplers. ...
Making Generative Music with no music theory and free tools.
Просмотров 285Год назад
Traktion Waveform (free DAW) www.tracktion.com/products/waveform-free Stochas (Midi scale/chord generator) stochas.org/download/ Uhe Synths u-he.com/products/podolski/ u-he.com/products/zebralette/ u-he.com/products/triplecheese/ u-he.com/products/tyrelln6/ Dexed Synth asb2m10.github.io/dexed/ Surge Synth surge-synthesizer.github.io/downloads Valhalla Supermassive Reverb valhalladsp.com/demos-d...
Creating Generative music with Lunacy Cube and Stochas.
Просмотров 161Год назад
Creating Generative music with Lunacy Cube and Stochas.
Waves Alien Islands Final Test With Tomrone's Music
Просмотров 65Год назад
Waves Alien Islands Final Test With Tomrone's Music
Generative Music Instacomposer with Traktion Waveform 12
Просмотров 1172 года назад
Instacomposer with Traktion Waveform 12 Xpand2, Spectrasonics Omnisphere, Arturia Augmented Strings, Arturia Pigments, Sektor, Lunacy Cube
unreal random model position and material test
Просмотров 713 года назад
unreal random model position and material test
Convert STL to STEP using Blender and Freecad
Просмотров 15 тыс.4 года назад
Convert STL to STEP using Blender and Freecad
Thank you very much
<3 <3 <3
hello can you help me convert obj to step please?
you could prolly shorten this to 10 mins, but overall this did help me get a sculpt into stp format
Lovely work on this Tu !
You clicked import and I think you meant export.
thanks a lot for this tutorial
This was very helpful. I've been struggling to find a way to convert high face count .stl files. Thank you.
Since then, I have discovered Exoside's quad remesher which does a superior job of reducing faces instead of the decimate and remesh in Blender. However, it costs about 110 USD. exoside.com/quadremesher/
@@goatnamese Thank you! Do you have a video on that one or any plans to make a video?
import bpy context = bpy.context obj = context.object namelist = [ ("spine", "pelvis"), ("spine.001", "spine_01"), ("spine.002", "spine_02"), ("spine.003", "spine_03"), ("spine.004", "spine_04"), ("spine.005", "neck_01"), ("spine.006", "Head"), ("shoulder.R", "clavicle_r"), ("upper_arm.R", "upperarm_r"), ("forearm.R", "lowerarm_r"), ("hand.R", "hand_r"), ("shoulder.L", "clavicle_l"), ("upper_arm.L", "upperarm_l"), ("forearm.L", "lowerarm_l"), ("hand.L", "hand_l"), ("thigh.R", "thigh_r"), ("shin.R", "calf_r"), ("foot.R", "foot_r"), ("toe.R", "ball_r"), ("thigh.L", "thigh_l"), ("shin.L", "calf_l"), ("foot.L", "foot_l"), ("toe.L", "ball_l") ] for name, newname in namelist: # get the pose bone with name pb = obj.pose.bones.get(name) # continue if no bone of that name if pb is None: continue # rename pb.name = newname
Amazing!
That's a lot of triangles
Yes, but with Nanite, its is almost like 1 default cube. :)
download link?
Anh có phải là người Vn ko ạ ? Wow thực sự rất ấn tượng !! Em rất thích thú với vfx và cũng muốn được học hỏi thêm ! Mong anh ra thêm nhiều tutorial về 3ds max và Nuke ạ ! Em xin cảm ơn rất nhiều ạ !! Respect <3
Anh la nguoi My goc Viet. Anh ve Vietnam day o truong RMIT. :)
@@goatnamese Wow thật tuyệt vời ạ !! Anh có facebook ko ạ ? Em rất muốn được kết bạn và học hỏi anh ạ ! Những artist trẻ như em rất biết ơn và ngưỡng mộ những tiền bối đi trước như anh ạ !! Em xin cảm ơn <3
@@DuyNguyen-si3bq tu huu nguyen
@@goatnamese Thanks anh ạ ! E vừa kb !! Happy New Year !!
Hello I was so glad and enjoyed watching your course. Unfortunately, we designers at Max have Scarcity of explaining dealing with a program like NUKE I hope that you will have more useful lessons in explaining the work of visual effects by dealing with both Max and the Nuke program and how to deal with them. thanks